A "sandbox" war action game with open-ended gameplay in a gigantic world. Set against the outbreak of warfare spurred on a Korean dictator coup, players have free reign of a massive landscape to take bounties on the "Deck of 52" evil warlords and minions as you work towards taking down the general who started the onslaught. Commandeer tanks, choppers and other military hardware to traverse the game's literally miles of landscape across two complete battlefield areas, and build up cash for armory to finance the big jobs by taking on bounties from field agents.
•Massive, open environments that are completely interactive. If you can see it, you can use it, steal it, drive it, fly it, or blow it up.
•Explosive combat you have the firepower to lay waste to anything in sight.
•Flexible game play use your weapons and your imagination to figure out how to complete missions in a variety of ways in non-scripted environments.
•Dozens of different military and civilian vehicles, ranging from tanks, cars, trucks, helicopters, and more that can be commandeered at anytime and used for any purpose.
•Some of the best graphics seen on the consoles great weather and realistic explosion/destruction effects.
•Based on the US paramilitary system of identifying a most wanted list of enemy targets in a playing card deck, players will use the playing card metaphor to identify missions and enemy targets. Take on missions from the different factions in order to gain intelligence and get new playing cards/targets and access to new areas.
•Reputation system that is driven by an embedded journalist that records player actions, which determines how civilians and the various warring factions respond to the player.
•Earn cash from different missions to buy better weapons and vehicles, or sell your vehicles and weapons on the black market.