Spy Fiction™

Released:Aug 31, 2004
Platform:PS2
Developer:Access Games™
Publisher:Access Games™ Sammy Studios SEGA®
Genre:Action-adventure, Stealth
Players:1 Player
ESRB:M
Official Website:Click Here

Info

December 24:

There they are, 12,500 feet above the mountains at the western end of Austria: the team referred to as PHANTOM. These agents belong to an espionage organization known as S.E.A. (Special Execution Agency). Their current mission: eliminate the international terrorists occupying Castle Wolfgang and disarm the newly developed biological weapon the terrorists possess.

The members of PHANTOM are professionals who execute missions of the utmost secrecy and importance. They will sacrifice anything to do so. They have survived numerous volatile situations using their supreme prowess and intellect.

This mission, however, has its own special meaning.

December 20:

The man on television is speaking calmly about the heroes of justice and those who wish to destroy it—about reality and fiction.

He isn't trying to insist that his point of view is the only one. But what he says is the undeniable truth. It's almost as if he's enjoying a conversation, as if he is kindly explaining the situation. But his eyes convey a malicious intent.

He concludes: "There is one way out of Hell. Repent! Confess your sins...and you shall live."

December 24:

The sky is pitch-black, except for the full moon. As if to disturb the serenity, the rear trap of a military helicopter opens wide.

In an instant, three shadows jump out, one after the other, into a sea of clouds extending as far as the eye can see. Each shadow's heart is filled with determination....

For team PHANTOM, a mission challenging the very reason for their existence has begun.

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